Boosteroid. 2021 Recap

The video game industry is thriving. The total number of gamers worldwide is nearly 3 billion and keeps growing, thus pushing the development of “gaming as a service” or cloud gaming.

2021 was a year of growth for Boosteroid. The company has displayed its culture of agility, developing and capturing emerging opportunities, and delivering further efficiencies, with more to come in 2022.

2021 Recap: Key achievements

Our servers are now hosted in 11 hubs in Romania, Spain, Italy, France, Slovakia, Serbia, Ukraine, and Sweden allowing us to provide quality service for gamers throughout Europe. Still, users from more than 120 countries and more than 19,000 cities and towns worldwide have tried to play with Boosteroid at least once.  

In spring 2021, Boosteroid created an application for Windows in response to users’ requests. Boosteroid has also developed apps for Android and Android-TV to give gamers even more options to pick what device they use to play their favorite titles. Also, users can connect all popular gamepads or even use their smartphone as a gamepad for TVs by installing our dedicated app.

In 2021 users spent 1 882 247 890 minutes or 3 579 years playing on Boosteroid. The preferences of users who played in the browser were distributed by platform as follows: 

  • Windows – 59%, 
  • OS X – 26%, 
  • Android – 7%, 
  • ChromeOS – 3%, 
  • iOS – 3%, 
  • Linux – 2%.

Gaming audience: Who Played The Most?

Most Boosteroid users are men, 89%, and only 11% are women. Every second user is under 25 years old. 47.5% of users regularly play 4-5 favorite games. 25.5% play up to 10 games, another 20.5% play more than ten games, and only 6.5% choose up to 3 games. 

As for the preferred payment methods, most users pay using bank cards, followed by prepaid cards, Google Pay, Apple Pay, and finally – their phone account.

Inspiring 2022: Development Plans

Boosteroid is expected to double the number of users in 2022. We plan to enter the US market (6 data centers) and Mexico (2 data centers) in early 2022.

Negotiations to establish hubs in the Middle East and MENA countries are already in progress. 

We’re also planning on moving to a new server architecture, which will add virtual machine power.

What’s next? Our vision

At Boosteroid, we expect that in 7 to 10 years, 90% of gamers will move into the cloud. Also, a considerable percent of content (not just games, but also programs) will be available only via cloud services.

All kinds of technology companies, starting with OTT services and telecoms, and ending with device manufacturers, are already interested in cloud gaming for their audience, which means the considerable growth of the market in the near future.

For our part, we constantly update and adapt our product and integrate new features into it to keep it competitive and meet the gamers’ expectations.

The full version of the report will be available shortly.

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